Avowed
AAA First-Person RPG developed in Unreal 4 + 5
Skills: Unreal 4+ 5, Unreal Blueprints, Wwise, Sound Design
Software: Wwise, Unreal Engine 4 + 5, Reaper
Plugins: Soundtoyz Suite, Fabfilter
From January to August of 2022, I was a sound design intern at Obsidian Entertainment working on the upcoming RPG title, Avowed.
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My main responsibilities were:
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Creating and maintaining interactive sound effect systems in Wwise
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Created a dynamic footstep system which matched sound effects to the terrain a player is currently traversing.​
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Implemented a blend-container based system which adjusts the speed at which a footstep's heel and toe sound effects would play to match player actions such as crouching and sprinting
Creating and implementing combat and spell sound effects in collaboration with the design team
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Designed and implemented multiple combat and spell sound effects matched to animations using anim notifies and RTPCs.​
​Creating and implementing stage ambiences using emitters, splines, and volumes
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Created ambient nature sounds such as wind, water, foliage, and animal cries​
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Implemented ambience for coasts and rivers using spline emitters
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Created and implemented room tones for structures and dungeons using volumes
​Liaising with QA team to debug audio issues
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Used Wwise Profiler to identify and troubleshoot bugs in audio​
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Tested levels with Wwise Profiler to make sure all audio conformed to mix standard.