AAA First-Person RPG developed in Unreal 4 + 5
Skills: Unreal 4+ 5, Unreal Blueprints, Wwise, Sound Design
Software: Wwise, Unreal Engine 4 + 5, Reaper
Plugins: Soundtoyz Suite, Fabfilter
From January to August of 2022, I was a sound design intern at Obsidian Entertainment working on the upcoming RPG title, Avowed.
My main responsibilities were:
Creating and maintaining interactive sound effect systems in Wwise
Created a dynamic footstep system which matched sound effects to the terrain a player is currently traversing.
Implemented a blend-container based system which adjusts the speed at which a footstep's heel and toe sound effects would play to match player actions such as crouching and sprinting
Creating and implementing combat and spell sound effects in collaboration with the design team
Designed and implemented multiple combat and spell sound effects matched to animations using anim notifies and RTPCs.
Creating and implementing stage ambiences using emitters, splines, and volumes
Created ambient nature sounds such as wind, water, foliage, and animal cries
Implemented ambience for coasts and rivers using spline emitters
Created and implemented room tones for structures and dungeons using volumes
Liaising with QA team to debug audio issues
Used Wwise Profiler to identify and troubleshoot bugs in audio
Tested levels with Wwise Profiler to make sure all audio conformed to mix standard.