Sound Design Reel (2023)
In this demo reel, I used Reaper and Cubase to re-design audio for a variety of games. Included are foley, combat, spell, ambience, and UI sound effects.
Unreal Engine - Wwise Implementation Reel (2022)
I used Wwise to implement combat sound effects, dynamic footsteps, ambience, a heartbeat system which triggers on low health, and an interactive music system.